If you remember, the winning move was 1. Qh6+. If black responds with 1..Kxh6 then white wins with 2. Rh8# and if black responds with 1..gxh6 then white has 2. Rxf7#. We approached how one might find this move in an amusing way, by asking "What is the most absurd move, perhaps the most absurd check on the board?". I try to put checks and captures at the top of my candidate moves list, but admit I would have tossed this one out before giving it serious consideration and missed the tactic.
I was lucky enough to be watching this game live, along with the other tiebreaks:
I was lucky enough to be watching this game live, along with the other tiebreaks:
After Sergei had moved, Judit Polgar, who was commentating, impressively found and exclaimed the line a while before Magnus played it.
Next we reviewed some of the fork homework from the previous lesson. The hardest puzzles were not the ones where a piece forks two others, but where a piece forks a piece and a square. In all the examples, the square was one where, if the knight occupied it, checkmate would result. Trying to stretch your imagination, I asked "if your knight could TELEPORT anywhere, what dream square would he get to?". Then we'd see if, through normal, non-teleporting moves, we could realize that dream. Like the Magnus game, we think of the absurd, and then see how well it can be joined with reality.
- What is my opponent doing?
- Are there any hanging pieces?
Are there any checks?How safe are the kings?
Remember the general mechanism working behind forks: We give the opponent two problems, and they have only one move to try to solve both.
Ok, on to the new topic, stalemates. This is a tough, technical issue for some people to get. Remember the criteria for checkmate:
- king is under threat (check)
- there are no legal moves (no way to escape check)
Stalemate is the same, except for the first requirement:
- king is NOT under threat (no check)
- there are no legal moves
A few examples and exercises were given in class on the demo board. Stalemate is considered a draw, and thus it can be useful for you to escape defeat if you can force yourself into a stalemate. And that was what the two homework problems involved:
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